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CW: Destroyer Concept by GDSWorld CW: Destroyer Concept by GDSWorld
Entry for :iconconceptworld: bi-weekly contest.
The topic this round is 'Unstoppable War'

10+ hours
Photoshop
3DS Max
Greeble

WIP
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:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 12, 2013  Professional Digital Artist
Getting better Gd! You are starting to be more cohesive in your integration of photos, though the rigs in the background are catching focus a bit too much, so I would dial down the contrast and value and hit them more into the lighter blues. Vehicle itself is nice, I like the wheels a lot. Scale of the figures in relation to the windows seem a bit large if those are meant to be 3 separate levels on the top. There are some minor perspective issues, nearest headlight, box above that in front of windows. The round stamps used on the top look a bit pasted on top with no thought to the form they are on. Would recommend using a custom brush or duplicating layers for the any repeating mechanical or geometric elements like the square 4 dot things. Small details but necessary for hard surface stuff. Starting to approach a level up I believe!
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:icongdsworld:
GDSWorld Featured By Owner Mar 13, 2013  Student Digital Artist
Thanks Amit, I was actually going to ask you for a critique on this one. As I had no idea where I was going wrong at this stage or how I could improve it. I can definitely see them now and it makes total sense.
Really really appreciate it.
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:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 13, 2013  Professional Digital Artist
Oh hell man I just saw your wips, you used a 3D basel! There's no excuse for persp issues man. You lost a lot of the cool shapes in your paintover. Up to that second wip it is still pretty tight and really grounded, and actually the atmosphere in that is actually pretty much close to perfect. I think you started losing it when you started bringing in colour and using photos. The photos controlled you rather than the other way around. Keep that in mind for next time. :)
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:icongdsworld:
GDSWorld Featured By Owner Mar 17, 2013  Student Digital Artist
Thanks for the tips and the paintover man. Always appreciate it. I've just read the comments and i'll try and apply the reflections/ bounce lights from now on.
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:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 13, 2013  Professional Digital Artist
Just did a paintover....due to heavy procrastination...sigh.
here: [link]

I basically addressed everything I was talking about.
The boxes top right I made out of one filled in square...duplicated layers, moved, merge repeat etc. Got that pattern in about 2 minutes. Used it twice at front and sides, just scaled into perspective then layer locked and painted on top. Made the front more like rusted plates and the sides more like solar panels.

Fixed the main perspective by fixing the rigs to match vehicle. (Basically raised their eye level to match. Fixed other smaller persp issues within individual elements.
Showed more of the real wheel, found that the dust was too distracting. Really focused on grounding the wheels. Basically you can do this by adding atmosphere reflections to all upward facing surfaces., (you can see this as the blue on upper tires) and ground light bounce to lower facing surfaces (you can see it in the reddish tint on lower side of tires) Used selections and a soft airbrush to add them, real quick and easy. Motion blurred tread for movement, added sand pushed aside, and reduced some of the dusty looking partcles you had which was a bit much and didn't really show movement.

I used overlayed gradients to darken the sky and lighten the ground. Reduced contrast on rigs in background. Fixed shadows on dudes to match vehicle. Cut shapes into the upper pipe shape to show form. Added blue sky reflection on upper 1/5 of vehicle to integrate into scene better, using gradient or soft airbrush.

That was about it.
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:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 13, 2013  Professional Digital Artist
No probs. Oh yeah some other things were bugging me but I couldn't put my finger on them. I can see them now.
The angle of the side of the vehicle from the near headlight to the front windscreen top isn't also duplicated in the far side. The far side "windshield" on that side also goes right up to the edge with no visible framing and it is an incredibly straight edge so it looks a bit like a skyscraper side rather than belonging to a vehicle. The straight side also makes the whole top section look like a strangely skewed rhombus. It's not wrong because really it could be built that way, but it does create a strange effect that I had to actually look at to decipher.

Overall I think value wise it's not bad but there are some small differences between the level of detail in the elements you put together to build the parts. You know Feng Zhu's image density thing? That. It's not quite homogenous.

In terms of integration, I'd say you could think about bringing some of that blue in the sky into the reflections of the various upward facing surfaces of the vehicle; This will really help settle it into the background more.

Also on closer inspection the perspective of the photo background doesn't match the vehicle and people. A bit of warping needed there.

Ok that was a bit more detailed eh? :)
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March 9, 2013
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